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SGT_FW
by Aku_Aku. 05/31/26 11:05
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XTB
by pr0logic. 05/18/26 12:27
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1 registered members (TipmyPip),
3,487
guests, and 5
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Terrain Collision
[Re: Gamesaint762]
#309401
02/09/10 04:41
02/09/10 04:41
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Has your terrain been set with polygon flag.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: Terrain Collision
[Re: Nidhogg]
#309402
02/09/10 04:54
02/09/10 04:54
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Joined: Jan 2010
Posts: 145
Doc_Savage
Member
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Member
Joined: Jan 2010
Posts: 145
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does the character go through the floor? i have the same issue. any ideas guys?
Do not concern yourself with my race, personality or origin. find my record in the pits, and then make your wager.
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Re: Terrain Collision
[Re: Doc_Savage]
#309408
02/09/10 06:55
02/09/10 06:55
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
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Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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My player touches the ground fine with a block in WED but not with a model I made for my terrain. Do I have to create my terrain in MED to get proper collision?? It would be nice if you concretize your problem a bit. What do you mean by "proper collision"?
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
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