VECTOR Vertex_pos_1
VECTOR Vertex_pos_2
VECTOR Vertex_pos_3
VECTOR Vertex_norm
VECTOR Vertex_ebene_1
VECTOR Vertex_ebene_2
VECTOR Vertex_roll
void SETZE_ANGEH_GST(vertex_1,vertex_2,vertex_3,plus_pan,plus_tilt,plus_roll)
{
proc_mode = PROC_LATE;
vec_for_vertex (Vertex_pos_1,you,vertex_1); // Hole Vertex - Positionen
vec_for_vertex (Vertex_pos_2,you,vertex_2);
vec_for_vertex (Vertex_pos_3,you,vertex_3);
vec_for_normal (Vertex_norm,you,vertex_2);
vec_add (Vertex_norm,Vertex_pos_2);
vec_set (my.x, Vertex_norm); // Set my Position to vertex_2
vec_sub(Vertex_pos_1,Vertex_pos_2); // Set pan and tilt
vec_to_angle(my.pan,Vertex_pos_1);
my.pan += plus_pan;
my.tilt += plus_tilt;
my.roll = 0; // Set roll
vec_sub(Vertex_pos_2,Vertex_pos_3);
vec_set (Vertex_ebene_1, vector(0,1,0));
vec_rotate (Vertex_ebene_1, my.pan);
vec_set (Vertex_ebene_2, vector(0,0,1));
vec_rotate (Vertex_ebene_2, my.pan); // This Vectors set the plane
Vertex_roll.x = vec_dot (Vertex_ebene_1, Vertex_pos_2);
Vertex_roll.y = vec_dot (Vertex_ebene_2, Vertex_pos_2);
vec_to_angle (Temp_ang1, Vertex_roll);
my.roll = Temp_ang1.pan + plus_roll;
}