Nice.. It can disable tesselation(which I expect could improve fps rate)...
I found a little bug still... The bone rotate seems has amajor bug...
When I used bone rotation on a scene that has animation(Example: walking) it works fine. But when I used it on a scene that doesnt move(ex:standing), it wont work. The weird thing is that the vertex reads fine(ex:attaching weapon), it aim where it should, but the model aim somewhere else...
I've checked with my other project that used bone rotation and it does have the same problem.
Then I tried to downgrade back to 7.80, it work again... Does anyone has the same problem?