Hello Guys,
I need your ideas to help me solve my problem. I have an entity action that is making another entity inside..
void act_shellpearl()
{
you = ent_create("pearl28.dds", vector(my.x, my.y, my.z + 2), NULL);
you.tilt = 90;
you.ambient = 100;
you.scale_x = 0.8;
you.scale_y = you.scale_x;
set(you, PASSABLE | INVISIBLE);
my.emask |= (ENABLE_IMPACT | ENABLE_ENTITY | ENABLE_SCAN | ENABLE_DETECT);
my.event = shellpearl_event;
while(1)
{
//action of the my entity..
// I have to toggle here the visibility of the you entity
}
ent_remove(me);
}
Indeed, you entity is a Pearl while my entity is a Shell..
I can't use a single global ENTITY* declaration since I'll be making variable number of Shell entities with action "act_shellpearl"
Now my problem is how to remove the you entity (Pearl) inside the "shellpearl_event" function.. during that event, the Shell will be removed and so as the Pearl must be.. but I can't use you pointer to remove the Pearl entity since it's already on another function..
Please advise..
Thanks,
Sedrix