VIEW* camera2 =
{
layer = 10;
pos_x = 0;
pos_y = 0;
size_x = 64;
size_y = 48;
arc = 45;
aspect = 1;
ambient = 10;
fog = 10;
genius = NULL;
flags = SHOW;
}
//give your enemy this function to run:
action enemy_action()
{
VECTOR temp:
while(1)
{
vec_set(camera2.x,vector(-1000,0,100));
vec_add(camera2.x,my.x);
vec_diff(temp,my.x,camera2.x);
vec_to_angle(camera2.pan,temp);
wait(1);
}
}