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Phishfood Pre-Alpha [New Dev Screens/Lvl 2]
#274697
06/28/09 04:43
06/28/09 04:43
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Phishfood Pre-Alpha [New Dev Screens/Lvl 2]
Hard day at work? Want to just sit down and relax, not to think very much, and still be entertained. We have a game for you.
We welcome you to try Phishfood!
Right now we are releasing a demo showing the basic features. The game is very simple and slightly addictive, but in a relaxing way. Just move your direction bubble around and your fish will follow. Run your fish into a smaller fish to eat it and grow, the bigger the fish the more you'll grow from it. Beware, if you bite off more than you can chew by running into or being attacked by a larger fish you lose!
Currently the demo shows a WIP of the first level, a simple coral, fairly shallow, and with slow fish, but still it is challanging.
Known Issues: No bounds yet for either the fish or the bubble. Perfecting movement speed needs to be done. Instant start makes the fish jerk around right away. Defaulted to a widescreen resolution. No Menu. Distortion effect makes fish look larger than they really are.
Added screen shot of second level development. Progress is going slow but it is progressing.
Last edited by lostclimate; 10/21/09 21:27.
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Re: Phishfood Pre-Alpha [Demo]
[Re: atari98]
#275863
07/02/09 14:46
07/02/09 14:46
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Don't take what i say too seriously : From a 3D art point of view , it's a 10 year old game. Why not making lot lot more detailled models ?? They are very cubic , you could use very detailles ones , with normal maps also ? The scene is so empty , that it will not change framerate at all !!! OR you could make a cartoon version ? Caus it's simple copy and paste of textures. refining 3D art , will only make you progress in making good games looking good enought 
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Re: Phishfood Pre-Alpha [Demo]
[Re: ratchet]
#275905
07/02/09 17:54
07/02/09 17:54
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
OP
Expert
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OP
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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It's not supposed to be detailed. Wow, you really don't seem to get many concepts behind things, this game is not going to contain any actual shaders, only ffp effects, and not going to contain any high res models. The point is to have a low resolution game that works on most pc's and is quick to play, and very simplistic. Not everything has to be AAA in fact if you knew anything about the game design industry, you'd know successful developers in the casual field generally even make more than those in the AAA field, because of the volume of packages sold and lower cost of development and royalties.
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