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The amount of clients that still want c-script #275626
07/02/09 01:38
07/02/09 01:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Joined: Oct 2005
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Bay City, MI
It amazes me, right now 2/3 of my client base is having me program in c-script still, not only does this take more time (costs them more) but limits a lot of there capabilities.

I understand that if you own a6 then it might be a money constraint, but a lot of people just would rather program in c-script than lite-c and im not really sure why.

Any insights?

Re: The amount of clients that still want c-script [Re: lostclimate] #275682
07/02/09 08:01
07/02/09 08:01
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
maybe because of projects are started before lite-c existed... i dont see any logical reason besides having a6 or project was started years ago.


3333333333
Re: The amount of clients that still want c-script [Re: Quad] #275686
07/02/09 08:08
07/02/09 08:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Bay City, MI
nope, all of them either im starting the basic frame work, or at least I know they've started withing the last 2 months.

Re: The amount of clients that still want c-script [Re: lostclimate] #275935
07/02/09 20:18
07/02/09 20:18
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
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Ichiro  Offline
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Massachusetts, USA
We are still using C-Script for our upcoming project, and will likely stick with that through to the end of the year. This is because about 80% of our 3DGS-related code is in C-Script, and we have expertise there.

I'm hoping that Conitec will continue to support the language for as long as possible, as a transition away from that is likely to be a painful one for us. However, I realize that progress is inevitable. smile

Once C-Script is no longer viable, we'll have a decision to make between 3DGS/Lite-C, Unity3D/Boo/C#/JavaScript, and so forth.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: The amount of clients that still want c-script [Re: Ichiro] #275936
07/02/09 20:22
07/02/09 20:22
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Hey Ichiro. You guys need any more help over there yet? laugh

back on topic: so for you its just an issue of a reusable code base that you already have?

Re: The amount of clients that still want c-script [Re: Ichiro] #275939
07/02/09 20:34
07/02/09 20:34
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Originally Posted By: Ichiro
Once C-Script is no longer viable, we'll have a decision to make between 3DGS/Lite-C, Unity3D/Boo/C#/JavaScript, and so forth.

shameless plug: smile
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=270067#Post270067
you could also take a look at my python wrapper.

Re: The amount of clients that still want c-script [Re: lostclimate] #275943
07/02/09 20:40
07/02/09 20:40
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
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Ichiro  Offline
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Posts: 681
Massachusetts, USA
> Hey Ichiro. You guys need any more help over there yet?

We should be set presently (we have a pair of fantastic interns working away -- woo hoo!), but will let you know if we need more. smile

> so for you its just an issue of a reusable code base that you already have?

Assuming we're thinking the same way as your clients are, it's a combination of that and the fact that we have a good chunk of expertise invested in C-Script. Take this coming week, for example. We have a choice between:

* Learning Lite-C, converting tens of thousands of stable C-Script code into Lite-C, making possible modifications to our C++ code to work with that, setting a team up to debug it, creating workarounds for processes that need to be handled differently in Lite-C...
- or -
* ...or we could concentrate on completing the exclusive IGN/FilePlanet/GameSpy/D2D beta to reach their 3 million users.

We may eventually switch to Lite-C, but my team would murder me if we didn't focus on the latter for now. smile I'm guessing your clients are under the same constraints. That'll eventually change.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: The amount of clients that still want c-script [Re: Ichiro] #275945
07/02/09 20:42
07/02/09 20:42
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline
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Ichiro  Offline
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Massachusetts, USA
Ooh, and Ventilator's Python wrapper. That's hot stuff!


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: The amount of clients that still want c-script [Re: Ichiro] #275967
07/02/09 22:08
07/02/09 22:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Bay City, MI
cool, well that helps a little, although most of the clients right now arent even near a release date, but I can definitely see the issue you have.

Re: The amount of clients that still want c-script [Re: Ichiro] #276347
07/04/09 16:54
07/04/09 16:54
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Posts: 2,320
Alberta, Canada
Lite-C is actually very easy and very similar to c-script. But I can understand if you don't need the features Lite-C offers, switching a large project takes time(about a month). This is using conversion tools, like BKreplacem. But if you were to start a new one, I would definitely use Lite-C.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/

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