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TUIO driver for 3DGS #275511
07/01/09 16:24
07/01/09 16:24
Joined: Jan 2002
Posts: 17
Italy
Masai Offline OP
Newbie
Masai  Offline OP
Newbie

Joined: Jan 2002
Posts: 17
Italy
Hi,
I need to implement a TUIO driver in a 3DGS project. TUIO is a data protocol used by touch screen software (info here: http://tuio.org ). I would like to develop a software that simulate a shot simply touching a touch screen.
If someone has developed such a thing, or could have interesting info about that, please contact me smile

thanks
Massimo

Re: TUIO driver for 3DGS [Re: Masai] #275617
07/02/09 01:02
07/02/09 01:02
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
ASSUMING you have the programming skills to implement this in any other lanugage,
VB, C++, or whatever, then you can do it in 3DS through the TUIO API interface.
Implementing API is a very "generic" way of accessing core-DLL functions, and it
is easy to achieve in 3DGS.

I cant really say "you do it like this..." because I dont have access to the
TUIO hardware or software, but conceptually, its not just possible, its easy.

Hope this is of some help.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: TUIO driver for 3DGS [Re: EvilSOB] #276425
07/04/09 23:52
07/04/09 23:52
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
newbie i did such approach some years ago, im not sure about tuio, but i used OSC messages using an FLASH adobe, interface to send OSC messages into a private server, and then make GS connect to that , and read the stream of data.
Though i just.. stoped that...

You can anyway, use a webcam lib, called touchlib, ( i did used too) and you can search alot of it, from.. nuigroups, and then wrap it to lite-c, and you have direct interpretations of the webcam fingers and inputs...


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