I think someon should make a new devinfo.exe for dx9 support (see pixelshaderversion in the other posts)

Code:
 
Driver: pmxdisp.dll
Description: PowerVR KYRO II 32MB/64MB
DriverVersion: 73802
VendorId: 4170
DeviceId: 16
SubSysId: -1067444607
Revision: 15

DeviceType: 1
AdapterOrdinal: 0
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Presentation Intervals: IMMEDIATE ONE
Cursor Caps: COLOR
Dev Caps: EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
TEXTUREVIDEOMEMORY DRAWPRIMTLVERTEX CANRENDERAFTERFLIP TEXTURENONLOCALVIDMEM
DRAWPRIMITIVES2 DRAWPRIMITIVES2EX HWTRANSFORMANDLIGHT CANBLTSYSTONONLOCAL
HWRASTERIZATION
Primitive Misc Caps: MASKZ CULLNONE CULLCW CULLCCW
Raster Caps: DITHER ZTEST FOGVERTEX FOGTABLE ANTIALIASEDGES MIPMAPLODBIAS ZBIAS
ZBUFFERLESSHSR FOGRANGE ANISOTROPY WBUFFER WFOG COLORPERSPECTIVE
STRETCHBLTMULTISAMPLE
Z Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS
Src Blend Caps: ZERO ONE SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA DESTCOLOR INVDESTCOLOR
BOTHSRCALPHA BOTHNVSRCALPHA
Dest Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA
BOTHSRCALPHA BOTHNVSRCALPHA
Alpha Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS
Shade Caps: COLORGOURAUDRGB SPECULARGOURAUDRGB ALPHAGOURAUDBLEND FOGGOURAUD
Texture Caps: PERSPECTIVE POW2 ALPHA ALPHAPALLETE MIPMAP
Texture Filter Caps: MINFPOINT MINFLINEAR MINFANISOTROPIC MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
MAGFANISOTROPIC
Cube Texture Filter Caps:
Volume Texture Filter Caps:
Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV
Volume Texture Address Caps:
Line Caps: TEXTURE ZTEST BLEND ALPHACMP FOG
MaxTextureSize: 1024x1024
Max Volume Extent: 0
Max Texture Repeat: 1024
Max Texture Aspect Ratio: 128
Max Anisotropy: 2
Max Vertex W: 1000000015047466200000000000000.000000
GuardBand L/T/R/B: -100000000.000000 / -100000000.000000 / 100000000.000000 / 100000000.000000
Extents Adjust: 0.000000
Stencil Caps: KEEP ZERO REPLACE INCRSAT DECRSAT INVERT INCR DECR
FVF Caps: TEXCOORDCOUNTMASK
Texture Op Caps: DISABLE SELECTARG1 SELECTARG2 MODULATE MODULATE2X MODULATE4X ADD ADDSIGNED
ADDSIGNED2X SUBTRACT ADDSMOOTH BLENDDIFFUSEALPHA BLENDTEXTUREALPHA
BLENDFACTORALPHA BLENDTEXTUREALPHAPM BLENDCURRENTALPHA MODULATEALPHA_ADDCOLOR
MODULATECOLOR_ADDALPHA MODULATEINVALPHA_ADDCOLOR MODULATEINVCOLOR_ADDALPHA
BUMPENVMAP BUMPENVMAPLUMINANCE DOTPRODUCT3
Max Texture Blend Stages: 8
Max Simultaneous Textures: 8
Vertex Processing Caps: MATERIALSOURCE7 DIRECTIONALLIGHTS POSITIONALLIGHTS LOCALVIEWER NO_VSDT_UBYTE4
Max Active Lights: 8
Max User Clip Planes: 0
Max Vertex Blend Matrices: 0
Max Vertex Blend Matrix Index: 0
Max Point Size: 64.000000
Max Primitive Count: 65535
Max Vertex Index: 65535
Max Streams: 8
Max Stream Stride: 255
Vertex Shader Version: 0.0
Max Vertex Shader Const: 0
Pixel Shader Version: 0.0
Max Pixel Shader Value: 1.000000


ziemlich alt aber sie läuft


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