Code:
Driver:                        nv4_disp.dll

Description: NVIDIA GeForce4 MX 440
DriverVersion: 661024
VendorId: 4318
DeviceId: 369
SubSysId: 0
Revision: 163

DeviceType: 1
AdapterOrdinal: 0
Caps: READ_SCANLINE
Caps2: CANRENDERWINDOWED FULLSCREENGAMMA DYNAMICTEXTURES
Caps3: ALPHA_FULLSCREEN_FLIP_OR_DISCARD
Presentation Intervals: IMMEDIATE ONE TWO THREE FOUR
Cursor Caps: COLOR
Dev Caps: EXECUTESYSTEMMEMORY EXECUTEVIDEOMEMORY TLVERTEXSYSTEMMEMORY TLVERTEXVIDEOMEMORY
TEXTUREVIDEOMEMORY DRAWPRIMTLVERTEX CANRENDERAFTERFLIP TEXTURENONLOCALVIDMEM
DRAWPRIMITIVES2 DRAWPRIMITIVES2EX HWTRANSFORMANDLIGHT CANBLTSYSTONONLOCAL
HWRASTERIZATION PUREDEVICE
Primitive Misc Caps: MASKZ CULLNONE CULLCW CULLCCW COLORWRITEENABLE CLIPTLVERTS TSSARGTEMP BLENDOP
Raster Caps: DITHER FOGVERTEX FOGTABLE MIPMAPLODBIAS ZBIAS FOGRANGE ANISOTROPY WBUFFER WFOG
ZFOG COLORPERSPECTIVE STRETCHBLTMULTISAMPLE
Z Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS
Src Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA
DESTCOLOR INVDESTCOLOR SRCALPHASAT BOTHSRCALPHA BOTHNVSRCALPHA
Dest Blend Caps: ZERO ONE SRCCOLOR INVSRCCOLOR SRCALPHA INVSRCALPHA DESTALPHA INVDESTALPHA
DESTCOLOR INVDESTCOLOR SRCALPHASAT BOTHSRCALPHA BOTHNVSRCALPHA
Alpha Cmp Caps: NEVER LESS EQUAL LESSEQUAL GREATER NOTEQUAL GREATEREQUAL ALWAYS
Shade Caps: COLORGOURAUDRGB SPECULARGOURAUDRGB ALPHAGOURAUDBLEND FOGGOURAUD
Texture Caps: PERSPECTIVE POW2 ALPHA ALPHAPALLETE NONPOW2CONDITIONAL PROJECTED CUBEMAP MIPMAP
MIPCUBEMAP CUBEMAP_POW2
Texture Filter Caps: MINFPOINT MINFLINEAR MINFANISOTROPIC MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
Cube Texture Filter Caps: MINFPOINT MINFLINEAR MIPFPOINT MIPFLINEAR MAGFPOINT MAGFLINEAR
Volume Texture Filter Caps:
Texture Address Caps: WRAP MIRROR CLAMP INDEPENDENTUV
Volume Texture Address Caps:
Line Caps: TEXTURE ZTEST BLEND ALPHACMP FOG
MaxTextureSize: 2048x2048
Max Volume Extent: 0
Max Texture Repeat: 8192
Max Texture Aspect Ratio: 2048
Max Anisotropy: 2
Max Vertex W: 10000000000.000000
GuardBand L/T/R/B: -100000000.000000 / -100000000.000000 / 100000000.000000 / 100000000.000000
Extents Adjust: 0.000000
Stencil Caps: KEEP ZERO REPLACE INCRSAT DECRSAT INVERT INCR DECR
FVF Caps: TEXCOORDCOUNTMASK DONOTSTRIPELEMENTS
Texture Op Caps: DISABLE SELECTARG1 SELECTARG2 MODULATE MODULATE2X MODULATE4X ADD ADDSIGNED
ADDSIGNED2X SUBTRACT ADDSMOOTH BLENDDIFFUSEALPHA BLENDTEXTUREALPHA
BLENDFACTORALPHA BLENDTEXTUREALPHAPM BLENDCURRENTALPHA MODULATEALPHA_ADDCOLOR
MODULATECOLOR_ADDALPHA MODULATEINVALPHA_ADDCOLOR MODULATEINVCOLOR_ADDALPHA
DOTPRODUCT3 MULTIPLYADD LERP
Max Texture Blend Stages: 8
Max Simultaneous Textures: 2
Vertex Processing Caps: TEXGEN DIRECTIONALLIGHTS POSITIONALLIGHTS LOCALVIEWER
Max Active Lights: 8
Max User Clip Planes: 0
Max Vertex Blend Matrices: 2
Max Vertex Blend Matrix Index: 0
Max Point Size: 64.000000
Max Primitive Count: 65535
Max Vertex Index: 65535
Max Streams: 16
Max Stream Stride: 255
Vertex Shader Version: 0.0
Max Vertex Shader Const: 0
Pixel Shader Version: 0.0
Max Pixel Shader Value: 0.000000




I will do the same on my Radeon 9100 and will post it here.

[edited in code block by Rhuarc]

Last edited by [Rhuarc]; 07/30/04 05:08.

Pixelrage Member Team