Originally Posted By: Slin
About models not fitting into the level: Try to import every model you donīt want to be moved as level geometry and for dynamic ones, play around with hard and soft edges and stencil shadows (which will definatly be a bit tricky in combination with hard edges on some models, but should be possible with some extra polygons :P)


hmmm, i think i try that already yesterday, i go to WED, inport -->MDL format, then i will see the model just as like blocks, so far so good, but wen i want to compile the level, the compiler give me alot of errors and wont continue.
Other possibility? THanks!