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Re: Truespace is gone
[Re: Tiles]
#267337
05/23/09 10:27
05/23/09 10:27
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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This reads interesting. So how does it stand now? Can it do texture baking including lighting and shaders? Can it display spec and normal maps in realtime? Can it render normal maps? Is animation reliable? Is there FK and IK animation? What about particles, physics, soft and hard bodies, fluids? How is the uv-tool? Is there some kind of automatic pelt-mapping, uv-relaxation, atlas mapping? What about morph-maps?
Models, Textures and Games from Dexsoft
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Re: Truespace is gone
[Re: Machinery_Frank]
#267347
05/23/09 11:58
05/23/09 11:58
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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Texture baking - no Spec Maps - yes, depends of used shader Normal Maps - yes, depends of used shader
Rendering, and with that the shaders, depends of course of used render engine. Modeler: Lightworks, Virtualight, Dribble. Dribble is a Renderman renderer. Workspace: Vray (not longer available), Realtime, Kerkythea, Indigo, Yafaray4trueSpace
Make Normal Maps from High Poly to Low Poly mesh - yes, with a plugin ...
Animation - well, depends what you mean with reliable. bones are more stable now than in 7.6 when you mean this. 7.6 was IK1. 7.61 comes with IK2. It has finally arrived with the latest Beta. But there is surely still more than one quirk left. Teething problems. Not enough time to test it all, let alone fix it because of stopped development. I have on the other hand even with 7.6 made a decent walkcycle, and have exported it then to MED. I would label it as working. Sure there is FK and IK. Physics yes Soft Bodies no No particles so far Fluids - there is a Fluid Sim Importer by a plugin developer that imports Blender Fluid Simulation UV Tools still lacks of an useful unwrapping algorythm, UV tools are useful to cleanup the unwrap besides that. Numerical control ... Not sure what you mean with Morph Maps. Morphing? Morphing is part of Animation, and possible.
For creating lightmaps i use Giles, for baking the textures together i use The Gimp. Both freeware. Unwrapping i do with Roadkill, also freeware, and Ultimate Unwrap. A few bucks.
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Re: Truespace is gone
[Re: Tiles]
#267466
05/24/09 07:45
05/24/09 07:45
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I see. This looks like a powerful pipeline. It took you probably a long time to learn all these applications and is not very comfortable but in the end you can do a lot this way. And last but not least it was very cheap, almost free of charge.
Models, Textures and Games from Dexsoft
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Re: Truespace is gone
[Re: IslandDreamer]
#267522
05/24/09 17:46
05/24/09 17:46
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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It does not export FBX animations, anyway For modern engines this is a big issue
Last edited by AlbertoT; 05/24/09 17:47.
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Re: Truespace is gone
[Re: AlbertoT]
#267848
05/26/09 13:41
05/26/09 13:41
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Joined: Mar 2005
Posts: 147 USA
IslandDreamer
OP
Member
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OP
Member
Joined: Mar 2005
Posts: 147
USA
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It does not export FBX animations, anyway For modern engines this is a big issue Ever try going from Carrara to Daz Studio to FBX?
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Re: Truespace is gone
[Re: IslandDreamer]
#267851
05/26/09 13:55
05/26/09 13:55
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Joined: Jan 2009
Posts: 290 Poland
LordMoggy
Member
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Member
Joined: Jan 2009
Posts: 290
Poland
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It does not export FBX animations, anyway For modern engines this is a big issue Ever try going from Carrara to Daz Studio to FBX? Does that pipeline work....or is it riddled with bugs too?
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