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Creating a cinematic
#266780
05/19/09 17:01
05/19/09 17:01
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Joined: Oct 2008
Posts: 58
Marc_Gagne
OP
Junior Member
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OP
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Joined: Oct 2008
Posts: 58
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Could anyone tell me what code I should use for creating an in-game cinematic? In Lite-C, preferably. Thank you.
"Chaos. War. Death. This is what I see." Raistlin Majere
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Re: Creating a cinematic
[Re: Quad]
#266792
05/19/09 18:36
05/19/09 18:36
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Joined: May 2008
Posts: 331 Lithuania, Vilnius
Jaxas
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Senior Member
Joined: May 2008
Posts: 331
Lithuania, Vilnius
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Quadraxas is right, and if you want an example, you can find it in one of the AUM magazine
Last edited by Jaxas; 05/19/09 18:37.
The smaller the bug, the harder it is to kill. _________________________________________ Forklift DEMO (3dgs)
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Re: Creating a cinematic
[Re: Jaxas]
#267051
05/21/09 16:46
05/21/09 16:46
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Joined: Oct 2008
Posts: 58
Marc_Gagne
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Posts: 58
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Isn't there another way around, like creating a seperate movie and then using code to implement it inside the game? Is there code for inserting a movie file? There's sound, why not video?
"Chaos. War. Death. This is what I see." Raistlin Majere
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Re: Creating a cinematic
[Re: Marc_Gagne]
#267054
05/21/09 16:48
05/21/09 16:48
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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yes there is video option but from "in-game cinematic" i thought that you were trying to create realtime cinematics. you can always record a video and media_play it.
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Re: Creating a cinematic
[Re: Quad]
#267113
05/22/09 00:10
05/22/09 00:10
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Joined: Oct 2008
Posts: 58
Marc_Gagne
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OP
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Joined: Oct 2008
Posts: 58
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Oh, well thank you, that's all I wanted to know. Could you tell me more about media_play and how to use it?
"Chaos. War. Death. This is what I see." Raistlin Majere
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