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Skinning a 3d human character
#253207
02/23/09 14:05
02/23/09 14:05
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Joined: Jul 2008
Posts: 50 Finland
Vilde
OP
Junior Member
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OP
Junior Member
Joined: Jul 2008
Posts: 50
Finland
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Okay this might seem pointless for some people but I've been working on my first human model for some days and I think it's ready for skinning (Of course I didn't make everything from scratch)... I just want to know am I going to the right direction. What I did: I carefully selected all faces of the right hand. I made them a group and used atlas mapping on the hand. Then I started painting the parts of the hand with different colors... Is this how it's done ? Or is there easier ways? : D Thanks.
Last edited by Vilde; 02/23/09 14:07.
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Re: Skinning a 3d human character
[Re: Vilde]
#253281
02/23/09 20:15
02/23/09 20:15
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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There are better ways to get better results. If you want to get good in modeling beyond simply doing it for yourself, you should learn common ways. There are better tools to layout the skin, and there are better tools to paint the texture in an easy way.
I used MED for a very long time, and I'm quite fast with it. But there are several tasks that you can do more comfortable and faster with other tools.
Me, myself, I found a way to understand and use blender at least for the uv-mapping and the painting on the model and the texture. Another great thing is, you can use ambient occlusion in blender ti give the texture a more 'natural' shadowing. And you can later learn additional ways to make your model more and more sophisticated.
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Re: Skinning a 3d human character
[Re: vertex]
#253311
02/23/09 22:52
02/23/09 22:52
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Joined: Jul 2008
Posts: 50 Finland
Vilde
OP
Junior Member
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OP
Junior Member
Joined: Jul 2008
Posts: 50
Finland
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After trying Ultimate Unwrap, I must say it's really great... Would solve all my problems (until I get to animations :D) but it seems like I cannot save my work with the demo version.. =0
I happen to have Blender on my computer but it will take some time before I understand it well :P
Last edited by Vilde; 02/23/09 22:59.
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Re: Skinning a 3d human character
[Re: vertex]
#253320
02/24/09 00:45
02/24/09 00:45
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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The free maya edition can't be used for anything commerical though
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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