Hi,

Quote:
IN SHORT
How would you get a local entity to interact with a server bot?



SORRY ABOUT MY REALLY BAD EXAMPLE

I'm trying to find out ho to do the following.
(I will use a crosshair as an example) a client
joins a dedicated server, the server generates a entity (sign, enemy,item ect.) the client sees this entity walks up to it and presses the lock on button. the client's crosshair entity jumps to the position of the entity created by the server.

this would be easy if the object doesn't move. if the object moves on the other hand.

I assume that the best way would be to give the object a pointer like "targeted_ent" then tell the crosshair to jump to the position of the entity like so,
Quote:

vec_set(my.x,targeted_ent.x);


Now here's where the problem starts it doesnt happen the cross hair doesnt move..!

:::QUESTION:::::::::::::::::::::::::::::::::::::::::
Quote:
How would you get a local entity to interact with a server bot?