Hi, I know that the vertex and pixel shaders are used on the comm and pro editions, but I quess there not used on the Extra edition? why? The reason behind my question is some of the stuff I created is overy bright.
Windows Vista Ultimate AMD Phonomn III X2 Biostar T series TA790GX A3+ AMD Radeon HD 4830 in SLI mode 8Gb DDR2 ram
3D Game Studio Commercial upgrade Edition 6.60
Never give up on your dreams.
Re: Vertex and pixel shaders for the 3DGS Extra?
[Re: Yu_Une]
#24882 04/01/0420:5704/01/0420:57
Sorry about the confusion , I have every intention of paying , though upgrading from the Extra to to com as a saying what I go by "good things come to those who wait".
Windows Vista Ultimate AMD Phonomn III X2 Biostar T series TA790GX A3+ AMD Radeon HD 4830 in SLI mode 8Gb DDR2 ram
3D Game Studio Commercial upgrade Edition 6.60
Never give up on your dreams.
Re: Vertex and pixel shaders for the 3DGS Extra?
[Re: Yu_Une]
#24886 04/02/0410:1404/02/0410:14
I don't like A6 Standard. I upgraded from A5 Standard for $80 NZD and there are barely any new features . Hope when more features come out they will be in standard too...
KAIN - Coming soon...
Re: Vertex and pixel shaders for the 3DGS Extra?
[Re: Bright]
#24887 04/02/0410:1804/02/0410:18
standard will never be in commercial game range. Upgrade to a higher version. I dealed with A4 standard for half a year. I really liked 3dgs but it just looked bad so I bought A4 com. Now I'm happy. A6 com is just great. Shaders, Bones, AVI, 1600x1200x32,..