so i did it include into the callback function using 3 skills...
but it does not work this way i like to have it...
i tried to move physic objects with mouse before with ODE - this works nice, but if i do this same way with Newton an object hiting a wall gets stuck / looking not nice...
with ODE this looks still smooth:
Youtube Video - ODE so how i do this:
-calculate a vector from the clicked object to the 3d mouse position
-clear all velocities
-add force
two examples with Newton:
Youtube so does anyone know a better way than mine?!
THX KASIMIR