so i did it include into the callback function using 3 skills...

but it does not work this way i like to have it...

i tried to move physic objects with mouse before with ODE - this works nice, but if i do this same way with Newton an object hiting a wall gets stuck / looking not nice...

with ODE this looks still smooth:
Youtube Video - ODE

so how i do this:

-calculate a vector from the clicked object to the 3d mouse position
-clear all velocities
-add force

two examples with Newton:
Youtube

so does anyone know a better way than mine?!

THX KASIMIR

Last edited by kasimir; 01/12/09 19:07.