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Re: Microsofts's XNA ?
[Re: lostclimate]
#243234
12/28/08 22:20
12/28/08 22:20
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Joined: Jul 2004
Posts: 1,924 Finland
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The XNA code gives people a bit perverted impression of 3d programming. In reality it is much more technical, not just mesh.draw(), etc.
Anyway, XNA is a nice package and simple enough for quite fast development of small and maybe even mid sized games. The approach XNA provides is quite practical, at least in my opinion.
However there still are some short comings, like no integrated dynamics (physics and stuff) library.
And even if you are a game programmer, it isn't really necessary to know the underlying implementation of 3d code. It might be useful but I believe that it would be a bit smarter to pick an engine and start making tons and tons of demos. Everybody loves to see demos, including the companies that are going to hire you in the future.
XNA is a kind of a hybrid case though. It isn't an game engine, but more like a framework for making an engine. A great tool for learning about making a game engine or making games in general.
As of relevance, I think XNA is becoming fairly relevant in the indie scene.
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Re: Microsofts's XNA ?
[Re: sueds]
#243386
12/29/08 19:26
12/29/08 19:26
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Joined: Jun 2005
Posts: 4,875
broozar
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why bother if it doesn't run on mac or linux. Honestly, there is little you can do in XNA that you can't do with 3dgs. there is little you can do more with 3dgs than you can with notepad either. it's not about i-could-implemet-it-features, it's about whats-already-in-there-features and how-fast-can-i-realize-what-i-dream-of. but this duscussion is pointless in this forum, i know. with "real" game programming, i assume he means c++ and assembler, because that's what real guys like dracula do, program games in cpp and assembler
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Re: Microsofts's XNA ?
[Re: sueds]
#243424
12/29/08 23:50
12/29/08 23:50
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Joined: Feb 2008
Posts: 46 California
ecg_limey
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And even if you are a game programmer, it isn't really necessary to know the underlying implementation of 3d code. It might be useful but I believe that it would be a bit smarter to pick an engine and start making tons and tons of demos. Everybody loves to see demos, including the companies that are going to hire you in the future.
Knowing general 3d programming is pretty much a fundamental aspect of programming 3d games. Demos are boring, if you really want to learn to code properly and not be a demo kiddie then write a game, any game to the end. You will learn more writing space invaders from start to finish than writing a demo of a sphere with per pixel lighting rotating in space.
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Re: Microsofts's XNA ?
[Re: ecg_limey]
#243433
12/30/08 00:18
12/30/08 00:18
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Joined: Jun 2005
Posts: 4,875
broozar
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Re: Microsofts's XNA ?
[Re: broozar]
#243472
12/30/08 08:00
12/30/08 08:00
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Joined: Nov 2005
Posts: 1,007
jigalypuff
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It is till unity 2.5 sometime in `09
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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