Man I'm a Tracer, and I'm 5 years in Parkour. It's not realy hard as people think! And no thing is impossible, belive me! :-) And I still hope some one will help me with code!!!
Re: PARKOUR - GAME
[Re: MAGA]
#242831 12/26/0800:0012/26/0800:00
we can't provide you the whole code. You have to code that youself. Look at the AUMs and look if you find something usefull and change it to your needs. Also you should start with a small project not a parkour game. But anyway, good luck
Re: PARKOUR - GAME
[Re: ]
#242836 12/26/0800:0712/26/0800:07
Ok, I'll try to make code on my own. But I don't whant to create a game about Parkour, I just whant to create a little project, like one or two levels. I was asking for code like, if player could detect blocks (like an obstacles) an make an animation (or even simple jump over it) to pass them. Thats all I need.
Re: PARKOUR - GAME
[Re: MAGA]
#242880 12/26/0812:1112/26/0812:11
I have done something like this with two traces (c_trace) to detect the blocks. One of them in the center of the player model and one in the height of the shoulders. If the trace on the center of the model is hit something (but you is null) then you have a level block before the player model and if the second trace is hit nothing then you could climb it up or jump over it. To make this accurate you could use more then two traces. My project was 2D and two traces was enough for this.