Hi all, recently reinstalled my gamestudio 3d V6.6 Extra edition and I'm having difficulty skinning models. I'm sure last time I used med that when I created a skin mapping that it put the mesh onto my texture and then I could export it to a paint package and paint in the lines to texture my model. I cannot do that anymore, did I dream it or am I missing something.
Tried it in Blender too but cannot work out how to unwrap and export the mesh to a paint programme file and back again!
4 click skin settings > texture format then input the size you want the skin to be lets say 256 X 256 24 bit add mipmaps and close out skin settings again
5 edit > create 2 sidded model mapping
6 your skin should now be in the skin editor the way you remember it from before
Many thanks for that, but I thought there was a way of actually sending the skin, with model lines etc. on it to a .pcx file so that I know where to paint the various parts of a texture.
Or is it a case of painting my texture importing it and then moving the vertices etc. to the right place on my texture file?