Hey,

I'm working on vehicle(physics) multiplayer game with ANet plugin and so far it works but when testing over internet it's very very laggy.

When testing over localhost (1 host, 1 client) i get 48kb/s sent and 48kb/s received for host and 22kb/s sent and 22kb/s received data for the client. this is a lot, right? smile

each car is moved on it's own pc and then it its entity on other clients + 4 tires also.

does anyone know how can i make that traffic smaller? where should i do car movement and how should i update its position?

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p.s. you dont need to be familiar with ANet., just if you know any good idea or how it is done on all other car MP games, please let me know



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