Hello Conitec,
I've already asked for help in the Lite-C-forum, but nobody could help me. So you are my last hope for fixing my problem. I also read the manual but it won't answer my question either.
I've got a problem with translucent objects. Most of them look fine, but sometimes the transparent pass rendering doesn't work fine. The image shows what I mean.
The shown red and white block has got set the translucent-flag and an alpha value of 90. The bright-flag is not set. The sky-color is black. I don't use a map, the level consists of Entities created by script only. These entities don't use a texture, the color is changed by changing material-emissive values.
How can I fix my problem and why does it appear?
Greetings, Jörn