Hmmm, the movement is also jerky with use of a bounding box model (cube) and set his POLYGON flag.

Have you tried it with success before?
I used only for my player model a bounding box model and polygonal collision. Should I use this for any entity (also for the fixed objects like a table or a chair)?


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)