Well, the bitmap is white letters on a black background. I don't know what they mean by a 16 bit pcx or bitmap form. My paintshop only let me choose 24 bit. It jumps from a choice of 256 colors to 24 bit 65 million colors. But it shows up fine in a panel. And I use them for sprites and they show up. The bitmap is in the game directory with the models and sprites. Maybe it only lets me show a bitmap if I'm using it as a model to project a movie on, which I can't do, because I only have the Standard version, and can only use media play for midi files and wavfles. But I thought it would show a bitmap at the same time.

Maybe I'd better just use a panel function to show a bitmap and play a music. Like:

//define the panel correctly then...
function warning()
{text_pan.visible=on;
media_play(music.wav,100);
sleep(3); //give them time to read the message
text_pan.visible = off;
wait(1);
}

This works at the start of a game. I'd also like to attach a function like this to a trigger, to use similar code in other functions. Then I could have messages pop up when the player walks into certain places. But I have less luck writing triggering code to attach to invisible objects. Template2 has some triggers, but I don't know how to identify a particular trigger with a function I write. Need a trigger tutorial.

Thanks
Anton

Last edited by DancesWithLight; 09/29/08 19:50.

Waiting for fully immersible Virtual reality.