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Re: Just blue when running
[Re: Rasch]
#227607
09/15/08 11:20
09/15/08 11:20
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Joined: Sep 2007
Posts: 658 germany
Tiles
OP
User
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OP
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Joined: Sep 2007
Posts: 658
germany
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Thanks for looking MDL7 I had the same mesh in another project, and use it as level. And there it displays fine. But not in this fresh created level here. I have never before made much with the WED. So i'm a bit lost. Am still a beginner anyways. But now i have to dive into the WED. I want to find out why my other project totally ignores any light. It stays default no matter how much lights i throw in or what i change under map properties. But that's another story. First i need to display the Mesh so that i can test lighting at all. Just in case, here is the level with both, the hollow cube and the mesh inside, 2.87 Mb http://reinerstileset.4players.de/ext/3dgs/lightingtest.zip Cube shows, mesh not
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Re: Just blue when running
[Re: Tiles]
#227614
09/15/08 12:32
09/15/08 12:32
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Joined: Jun 2008
Posts: 428
Rasch
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 428
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I added Sun Ambient via File -> Map Properties under "Sun". Then i changed the Texture Format of your model to 24bit. That didnīt help, so i exported it with MED to .fbx format. Then i imported the .fbx file in WED. Now everything works, also the lights i placed. You can downlaod the modified version here. Hope you got 7.10 > Download
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Re: Just blue when running
[Re: Tiles]
#227923
09/16/08 20:17
09/16/08 20:17
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Joined: May 2006
Posts: 398
Bot190
Senior Member
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Senior Member
Joined: May 2006
Posts: 398
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as far as i know you have to have a hollow cube in a level for it to work right..
Wait, there isn't a "Make My Game Now" button?
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Re: Just blue when running
[Re: Bot190]
#227951
09/16/08 23:33
09/16/08 23:33
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Joined: Sep 2008
Posts: 29
log2
Newbie
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Newbie
Joined: Sep 2008
Posts: 29
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make sure a few things here... You have saved the game (Most important) - Next make sure you have a script on the game (If you go to file/map properties, next to script it says something) - Next if you saved the game in a different location, make sure the script file is in the same location - If you started with a blank script you need to have the lines: function main()
{
level_load("Filename of level.wmb"); // Make sure it's wmb not wmp
wait(3); // For triple buffering
} And that should solve the problem
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Re: Just blue when running
[Re: log2]
#227989
09/17/08 07:25
09/17/08 07:25
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Joined: Sep 2007
Posts: 658 germany
Tiles
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Joined: Sep 2007
Posts: 658
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Thanks guys. But this has nothing to do with a wrong script or a hollow cube. It's this specific mesh not displaying. You can run a completely blank level from within the WED without attaching any script. It uses a standard movement then. And content gets of course displayed, even without a hollow cube around. What not got displayed was this specific mesh. Many thanks for the help EDIT, correction, now i get it. Log2, you're right, MDL files needs to be loaded by script. How could i forget that. Aww, i totally mixed things here
Last edited by Tiles; 09/17/08 08:21.
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