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Re: need help with terrain multitexturing [Re: salem] #22495
01/28/04 09:42
01/28/04 09:42
Joined: Jun 2001
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Darkstorm Offline
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Not a problem. Good luck with the code.

Re: need help with terrain multitexturing [Re: Darkstorm] #22496
01/28/04 10:39
01/28/04 10:39
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salem Offline OP
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ooookay hahah...still having problems here guys, thought it was all worked out but apparently not...ive got it to the point that there is one section of the map transparent (where the alpha map is obviously) but the two other maps arent showing up at all...<extremely confused>

if anyone has any suggestions or anything, reply please or IM me on AIM @ enigmaticpundit thanks in advance!

Re: need help with terrain multitexturing [Re: salem] #22497
01/28/04 12:50
01/28/04 12:50
Joined: Jun 2001
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USA
Darkstorm Offline
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Did you check to make sure that the skin with the alpha channel is the third skin in the HMP?

Re: need help with terrain multitexturing [Re: Darkstorm] #22498
01/29/04 03:15
01/29/04 03:15
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salem Offline OP
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yes...but just to be sure! by third u mean that in the skin window it is #3 from 3 (shown on the bottom rim of the window.)

does it matter what file type the other two skins are? what do you usually use for them?

also, do i need any textrues on the third (alpha mapped one) besides the alpha map? (right now i have it black all black in rbg mode, but the alpha channel still has its black and white)

would you happen to have a sample hmp that actually works that i can play with?

Re: need help with terrain multitexturing [Re: salem] #22499
01/29/04 06:12
01/29/04 06:12
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Darkstorm Offline
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To get to the third skin, click the down arrow when in MEDs skin editor. Clicking twice should bring you to the third skin. I know in the version of your terrain that I downloaded, you had the skin with the alpha channel as the first.

I usually use BMP for my skins but I'm not sure if it matters or not. You don't need a texture for the skin with the alpha channel. I usually just fill it with a color that is in my texturres for my own peace of mind.

I don't have any HMP that I could send but if you zip up your terrain and all three skins, I'll fix it up for you.

-Jeff

Re: need help with terrain multitexturing [Re: Darkstorm] #22500
01/29/04 06:54
01/29/04 06:54
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salem Offline OP
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okay...im going to upload the textures and the heightmap for you...and the one hmp that i just did...perhaps im missing something in my hardware or software to allow for it to render correctly? if so is it downloadable anywhere...??

check back in 10

Re: need help with terrain multitexturing [Re: salem] #22501
01/29/04 07:01
01/29/04 07:01
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salem Offline OP
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textures, heightmap, hmp

if you get it to work, could u show me a screenshot of what it looks like?

again- any software needed?

thanks!

Re: need help with terrain multitexturing [Re: salem] #22502
01/29/04 07:26
01/29/04 07:26
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USA
Darkstorm Offline
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The terrain works fine other than being hard to look at . Here is the shot:



What version of 3DGS are you using?

Re: need help with terrain multitexturing [Re: Darkstorm] #22503
01/29/04 07:33
01/29/04 07:33
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salem Offline OP
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commercial 6.20.2 it looks nothing like that in mine...just a totally green terrain... even on a nvidia geforce 4

Re: need help with terrain multitexturing [Re: salem] #22504
01/29/04 07:34
01/29/04 07:34
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Steempipe Offline
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I have a test terrain I have been using.

For you have I done this:
entSkin1 = a green texture (24bpp BMP, 256x256)
entSkin2 = a brown texture (24bpp BMP, 256x256)
entSkin3 = a TGA Alpha channel. It it is a gradient fill to blend from the low to the high point. It is a 32bpp and 512x512.

I used the unmodified multitexturing shader that ventilator posted. So it should wotk for you if you add the Terrain action to your the HMP.

http://steempipe.technicalfoundry.com/testskins.zip


Good luck!!


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