dear jcl, thanks for your answer.

is there any workaround for this problem?
because in our architecture visuals we have alot of straight edges, when not antialiased they look very ugly.
And on the other hand we would like to have a bloom shader in it to get more "living" atmosphere.

Do you have a idea or could you point us in a direction what we could do to get an antialiased scene with bloom?

greetings

sinnlos - zwecklos