Firstly hi,
I am having some problems with 7.10.1. I have already seen at Bugs page that W1551 had seen at GeForce cards but i use a Asus ATI X1650 and i thought my problem may be a little different than the problem at GeForce cards.
At my project i use 3 shaders. One for bloom, one for env. map and the other is a simple metal shader. When i play the game at fullscreen mode everything works perfect until i minimize the game with Alt+Tab. I get W1551 error for the shaders i use and if i ignore these errors and click "OK" and maximize the game again i get these two errors in order.
I also made a test project to find if the problem was a bug or not. I made a empty level with a hollow cube and applied a bloom shader. This time when i minimized the game i get the W1551 error again but didn't get the the other two errors when i tried to maximize. Instead of that errors the game continued to run but the bloom shader was disabled.
I already made another test to be also sure that i apply the shaders correctly. So i changed the shaderTest.c to run it at fullscreen mode. And when i tried to minimize i got the W1551 error and after maximizng again it was runnin normally but shader was disabled like at the other test i made. Also tried the same things with shaderTest.c again with version 7.07's SED. With 7.07's SED there was neither errors nor disabled shaders.
W-2113929204 error might be a mistake by me and i ll post the reason as soon as i find. But for now i would like to learn that if this problem is the one whic appears at GeForce cards? At Bugs page says that "Warning W1551 was replaced by an acklog.txt message in A7.20.0.". Will this prevent the shaders being disabled or is it only a solution for W1551 errors which seen at GeForce cards?
Thanks for your interest and
Best regards...