I have find the error in temp_FX.wdl -> fx_mirror() function..

Wrong code:
Code:
view_mirror.aspect = (screen_size.x/screen_size.y);


Fixed code:
Code:
view_mirror.aspect = (screen_size.x/screen_size.y)*camera.aspect;


Because if you change camera.aspect the mirror picture will be messed up.
Thanks.

Last edited by cro_games; 08/02/08 21:06.

Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
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Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)