Hi conitec,

I have a project where it's necessary to save entities or pictures to files and later load these files again. The problem with that is, that when I load eg. an entity with ent_create it takes the "old file" (which is not existing on the HD anymore) rather than the actual saved file. The manual says:
Quote:
Zum Beschleunigen des Erstellens weiterer Entities wird die Entity-Datei in einem internen Cache gespeichert. Dieser Cache wird durch level_load geleert.


I'd therefore like to have a function that can remove or add files to this internal cache, or a function that can clean the cache without having to reload the hole level.