Morphing is the way to go for facial animations. There is no need for tweaking textures, as it would increase un-necessary complexity. And same holds for expressions, Unless it is necessary for the kind of project you are doing.
Simple morphs go a great way in conveying your message. But it would depend on your projet.LOL.
Edit : And adding to broozar's reply, you can combine the skeleton and mesh deforfations at run time. Its only that skeleton and mesh morphing is not supported in same frames in mdl but they can exist in seperate frames. Good way to have in mdl. LOL.
Last edited by msl_manni; 06/29/08 16:28.