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Re: medieval helmet
[Re: aztec]
#205607
05/07/08 15:32
05/07/08 15:32
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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it is a bit high poly, there are areas where you could turn alot of polies into just 2 or 3 rather than 6-10. It's not bad, but it could use some work
- aka Manslayer101
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Re: medieval helmet
[Re: Tristan3D]
#205640
05/07/08 18:32
05/07/08 18:32
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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I agrea with the rest of the comments, the poly flow needs some modifications and the amount of polies is to high due too a bad poly flow I like the style though but the texture needs a better resolution Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: medieval helmet
[Re: frazzle]
#205669
05/07/08 21:24
05/07/08 21:24
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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this helmet must weight like 3 tons.... i suggest making it less "bold"
I can tell you, i have been in a knight armor myself once(awesome feeling btw!) and it was some quite thin steel, but it was heavy as a*s. I cant imagine the wight of a helmet with THAT thick steel...
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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