Quote:
Terrain files have precalculated collisions added to them and only the z axis is manipulable.
Oh that must be why they must stay in a regular grid...because of the collision. I get it now. Well perhaps I can work around that as it is not too bad of a limitation.

Right now I am still trying to decide if I will use models or terrains for my game's environment. So there is a lot of trial and error(with mostly error )

Thanks a lot guys