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Re: Update
[Re: mpdeveloper_B]
#200038
04/02/08 11:11
04/02/08 11:11
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The updates you give is like always clear and informing thus makes it easy to follow up the progress Looking forward to the beta ^^ Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Update
[Re: sPlKe]
#200521
04/04/08 15:11
04/04/08 15:11
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Joined: Apr 2006
Posts: 12 Georgia, USA
TooLmaN
Newbie
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Newbie
Joined: Apr 2006
Posts: 12
Georgia, USA
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For those that are curious, here's a shameless plug: Temporal Static Studios Site (only a forums right now) Temporal Static is a music/audio creation/production/mastering studio. We specialize in video game soundtracks and sound effects. We have a vast arsenal of auditory-massaging tools to create that "unique" sound you are looking for. From Classical to Electronica to Orchestra, we can create anything you want. Need vocal work? We have our own vocal recording studio as well. Right now we are only able to perform solo recordings, but we are expanding as needs grow. Contact us first for all your musical needs and we'll do the rest! Here is a link to the Original PreVa Soundtrack as it develops.
Last edited by TooLmaN; 04/04/08 16:00.
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Re: Update
[Re: TooLmaN]
#201517
04/09/08 17:43
04/09/08 17:43
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
OP
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OP
Expert
Joined: Feb 2006
Posts: 2,185
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well, good news, although we were thrown a bit behind because of some unfortunate problems, preva is really close to it's final beta stage, all the cutscenes have been added to the game, but due to a small decoding issue we will be spending some time on that. For some good news, the general's between level lines have been added to the game, and i've started on adding the controller's lines, soon we will add the allied pilots lines although it may take some time to add them we do plan on being in full beta by the end of next week, pending there are no problems or slowdowns. The songs that have been finished are also starting to be added to the game, and a big framerate update has been done, now when the framerate is low the game plays in an almost "slowmo" state rather than being jerky, which really helps gameplay alot, so when you are experiencing low framerate, it won't be jerky at all. For more of an update visit http://www.mangapage.net .
- aka Manslayer101
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Re: Update
[Re: mpdeveloper_B]
#201703
04/10/08 17:13
04/10/08 17:13
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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Thanks for the update, I'll keep watching for the beta. I do have one question though about your previous post. What does UEF mean in your previous posts? 31 mechs to unlock including UEF mechs Considering I love the game Supreme Commander, UEF there stands for United Earth Federation, same thing here or no? lol I just thought it funny that you guys picked the same acronym, (or was that done on purpose???)
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: Update
[Re: Trooper119]
#201715
04/10/08 19:06
04/10/08 19:06
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Indeed thanks for the update Like I mentioned, it's a very clear methode you use on the website to give us users a good amount of information Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Update
[Re: frazzle]
#201765
04/11/08 01:09
04/11/08 01:09
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
OP
Expert
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OP
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Joined: Feb 2006
Posts: 2,185
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thanks frazzle, it's nice to know you visit our websites @Trooper119: UEF stands for the United Earth Forces the game's opening is displayed on the website, here, which also contains information such as this, here are the abbreviations: VA: Versatile Armor (the mechs) IAA: Independant Allied Alliance UEG: United Earth Government UEF: United Earth Forces it is similar, although i've never played SC. If you need to know more just ask
- aka Manslayer101
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Re: Update
[Re: mpdeveloper_B]
#202072
04/13/08 02:45
04/13/08 02:45
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
OP
Expert
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OP
Expert
Joined: Feb 2006
Posts: 2,185
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ok, here's another small update, a percentage meter for how much has been done atm: Menu: 99% Lod: 100% Music: 45% Models: 100% Levels: 95% (or more) Sounds: 90% (or more) Unlockables: 100% Loading screens: 100% Cutscenes: 99% Voice work: 99% Overall: 98% overall most things are added, except for music, although the music that has been finished has been added already. All cutscenes, voice lines, unlockables, loading screens, cutscenes have been added during the last week, and generally it's done, just a few bugs to work out, music to be done, and then we will start our beta testing. Remember that Beta testing is still open for others to be added. We can add testers up until the beta is released, because this will be a closed beta. We require that you have some experience in at least c-script or modeling/animating. For anyone who is interested you may contact us by: Our ForumOur WebsitePersonal Message Till the next update, mpdeveloper_B
- aka Manslayer101
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Re: Update
[Re: mpdeveloper_B]
#203198
04/20/08 11:17
04/20/08 11:17
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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HAH! PROOF THAT CHRIS B'S rtt DLL CAN BE USED BETWEEN LEVELS! hahah... back to my indoor voice... ? voice?.... anyways..... :P so... here is level 1: and here is level 2: my guess is the bloom shader you are using is what wont go inbetween levels. if i make a more efficient, and better looking shader than this one, that goes in between levels, ill toss it your way :P
Last edited by lostclimate; 04/20/08 11:17.
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