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Do Not Read This Thread (videos and screens) #199410
12/18/07 12:35
12/18/07 12:35
Combat.jpg
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
Do Not Read This Thread (videos and screens)

The first thing everyone wants to see in a showcase thread:

[image]http://www.churness.com/axys/Screenshots/combat%2018-12-07.jpg[/image]

[image]http://www.churness.com/axys/Screenshots/MI%20(0).jpg[/image]

[image]http://www.churness.com/axys/Screenshots/combat%2018-12-07%20(1).jpg[/image]

[image]http://www.churness.com/axys/Screenshots/MI%20(1).jpg[/image]

I present to you the combat code I've been working on since September 2007:

Glorious combat commentary

This hasn't been an overnight transformation of my skills it's been hard work for several years, since publishing Axys I've worked on a few other things which involve quite a similar mechanic. Something I forgot to mention was the head/torso turning towards friendly and enemy combatants. I'm also keen to implement the soft shadow code JCL recently spoke of, I need to have a look at his code more but if anyone has a working demo I'd love to get my hands on it. Does it work in c-script?

Does anyone remember Biyu Biyu Rocket (BBR) and the highly esteemed Eric Nadeau? Both myself and Eric loving TP when it was first released last year, wanted to develop a game which involved a mechanic similar to Ocarina. We worked hard on it for around 6 months but it never came to completion because we simply didn't have the resources to obtain the character models with animations of a quality that would work. We ended up using alot of BBR resources which Kalin magnificantly made. You may see the trailer we put together here:

David and Eric prototype

In an effort to make something from nothing, I managed to use the resources from this project and attempted a quick casual game. The state of the actual game at this point in time will remain unknown however you may view some footage of it here:

2D Action RPG trailer

Vincent Foster, aka AlienHeretic is a great modeller/animator with reasonable rates, he has allowed me to use many of his resources in developing this combat code and I recommend his services to anyone wanting.

Loopix is a fantastic contributor on these forums and I'd like to thank him for his trees, grass and MistyMood contributions especially.

Ventilator is always a favourite of mine, he made the lightmapping and supertrace plugin and he's a hero for that.

My advice to anyone new to using gamestudio, if you post your work on this forum it will be criticised and there's nothing you can do about it. If your first project is the worst looking in the entire world then you have achieved and created something. There are two outlooks on one's work that I tend to see crop up, one is a blind sense of achievement, it's when some people really believe that the 'bad' work they've produced is God's gift to mankind, and the other is when you post your work and your first feedback is negative it's easy to feel like giving up, thinking that what you've achieved is worth the crits given to it.

In one breath you don't want to blindly believe that your work is great and really isn't, it really shows when someone believes that. On the other hand don't get down about the crits and what your work fails to be. It's about comparing your work, when you compare your first game project to commercial products out there it simply doesn't meet the standard. You got to realise that gaining the skills and experience to produce the level of quality you see in commercial games takes alot of time, frustration and hard work. Everytime you work on something new don't look at what it fails to be but look at what you've achieved and learnt, because as long as you keep trying and keep learning you will keep getting better and better and that is the path to success. You have to believe in yourself because it is highly unlikely the people around you will.

These are some older projects I worked on a while ago and hence a lower quality showcase.

Turnbased combat prototype

Oblivion interaction prototype

I wanted to make a physics interaction with objects similar to Oblivion, however at the time A6 physics engine wasn't perfect and objects that were too thin or too small easily fell through geometry. Using some Frank Geppert models <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

The worst game I ever made:

[image]http://www.churness.com/axys/Screenshots/oldgame.jpg[/image]
40 Comments
Re: Do Not Read This Thread (videos and screens) [Re: Captain_Kiyaku] #199420
12/19/07 04:02
12/19/07 04:02
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
You've all been very generous with your words, thank you!

Quote:

It looks fast with many effects. Do you still work on this? Is it finish? If yes, where can i get it?



I could ask you the same questions about Tower of the Unknown and I think your answers would be similar to mine I really want to play that game.

Pappenheimer - For the 2D RPG, that was just myself coding it with the resources I had, part time over a period of 4 months. Very little was spent on the game, around 600 US ish. Nope I don't make a living from what I do, it's all hobby work.

Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #199421
12/19/07 04:39
12/19/07 04:39
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
David hobbyist or not I among others admire your work! Everything looking very professional. Nice style and seems fun to play. OT that combat system, well what can I say the only problem with it was the navigation if objects where to complex. For the rest I can only dream of creating something like that in the future, although your movement contribution has put me a little in the right direction.

About that first (jail) game I think your mood/style has improved a great deal


smile
Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #199422
12/19/07 08:25
12/19/07 08:25
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Quote:


Quote:

It looks fast with many effects. Do you still work on this? Is it finish? If yes, where can i get it?



I could ask you the same questions about Tower of the Unknown and I think your answers would be similar to mine I really want to play that game.






Then be smarter than me and finish it


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Do Not Read This Thread (videos and screens) [Re: Captain_Kiyaku] #199423
12/20/07 07:03
12/20/07 07:03
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
these videos were amazing, the first one is my favorite. Everything looks so polished, so professional. I hope you continue them cause these are great.

BTW are you leaving 3d Gametudio or stopping game development or something? You sound like your leaving

Last edited by jumpman; 12/20/07 07:07.
Re: Do Not Read This Thread (videos and screens) [Re: jumpman] #199424
12/20/07 09:46
12/20/07 09:46
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Love the screen of the 2D type game and enjoyed the vids, awesome work!

Re: Do Not Read This Thread (videos and screens) [Re: Nems] #199425
12/20/07 12:56
12/20/07 12:56
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Looks great David. I really like the swaying grass and the environment in the first video.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #199426
12/21/07 06:58
12/21/07 06:58
Joined: Aug 2002
Posts: 402
USA
lionclaws Offline
Senior Member
lionclaws  Offline
Senior Member

Joined: Aug 2002
Posts: 402
USA
Quote:


This hasn't been an overnight transformation of my skills it's been hard work for several years.
My advice to anyone new to using gamestudio, if you post your work on this forum it will be criticised and there's nothing you can do about it. If your first project is the worst looking in the entire world then you have achieved and created something. There are two outlooks on one's work that I tend to see crop up, one is a blind sense of achievement, it's when some people really believe that the 'bad' work they've produced is God's gift to mankind, and the other is when you post your work and your first feedback is negative it's easy to feel like giving up, thinking that what you've achieved is worth the crits given to it.

In one breath you don't want to blindly believe that your work is great and really isn't, it really shows when someone believes that. On the other hand don't get down about the crits and what your work fails to be. It's about comparing your work, when you compare your first game project to commercial products out there it simply doesn't meet the standard. You got to realise that gaining the skills and experience to produce the level of quality you see in commercial games takes alot of time, frustration and hard work. Everytime you work on something new don't look at what it fails to be but look at what you've achieved and learnt, because as long as you keep trying and keep learning you will keep getting better and better and that is the path to success. You have to believe in yourself because it is highly unlikely the people around you will.




Great effort with excellent advice.I love it all David and thank you for sharing.


Good lighting doesn't just happen,it's designed.
Re: Do Not Read This Thread (videos and screens) [Re: jumpman] #199427
12/23/07 00:26
12/23/07 00:26
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
I'm very glad you guys enjoyed it, thanks for your feedback

Quote:

BTW are you leaving 3d Gametudio or stopping game development or something? You sound like your leaving



Nope, the 3DGS working from home trying to succeed game development process sometimes tires me and leaves me skeptical...that might be why.

Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #199428
12/23/07 00:59
12/23/07 00:59
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Know what you are saying, I can make it happen for me only when I know what I am doing but I can't seem to keep my eyes open for long enough

The only other way for me to keep motivated is to make small casual games which I often over complicate and before too long, get stuck on scripting them.

So maybe its back to the old side scrollers and top scrollers again to get some feeling of completion happening

Re: Do Not Read This Thread (videos and screens) [Re: ello] #199429
12/23/07 19:09
12/23/07 19:09
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
i remember the 2D rpg, which you showed me before, and i like it alot, i'd play the hell outta that game, the strategy game, not so much, the graphics are impressive, and the lightmaps look great, but it's not really my cup of tea

tell me when you have a playable version of the 2D one

btw dude, i really think you shouldn't quit working on the indie side of game dev, remember, some indie's talents are rewarded, and some become big name companies, before they became big they had to start somewhere


- aka Manslayer101
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