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Intense Ai: Mother's Den #197772
01/01/07 05:34
01/01/07 05:34
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: Mother's Den

Happy new year everyone!!

With the occasion, we decided to release our first game, made entirely by our 2-year project, Intense Ai.

The game is called Mother's Den and it's a First Person Shooter which was made using IntenseX tools and absolutely No programming.





IntenseX is a family of tools made to work with any version of A6 and will help you solve complicated problems in your games such as Ai, tree dialogues, weapon systems, game scripting, etc without the need of any programming skills, or create a whole game ultimately with them. They are designed to work equally well on both new or existing projects.


Mother's Den story

Two brothers spent 3 years looking for their missing sister. After exhausting research, clues lead them to an underground secret military base. With the goverment and police unwilling to co-operate the two brothers decide to take matters into their own hands.





Download the demo here! (113mb)



Minimum requirements

Pentium ® 4 1.5 Ghz or equivalent
512MB of RAM.
64MB DirectX ® 9.0 Compliant Video Card (no shader support required)
135MB free Hard Drive Space for installation



Controls

W,A,S,D: Player Movement
Mouse: Look
Left MB: Shoot
Right MB: Interact
R: Reload
Space: Jump
Control: Duck
Q: Previous Weapon
E: Next Weapon
1: Unarmed
2: Crowbar
3: Pistol
4: Shotgun
5: Uzi
6: Gauntlets
ESC: Main Menu




Known issues

Slight jerks have been noticed at certain points of the game. This will be fixed in a later version.

Resolution change has been disabled and locked at 1280x1024. A wide variety of resolutions will be available in a later version.




This thread will be used to discuss Mother's Den. If you need to ask something about an IntenseX tool such as the up-coming Intense Ai, please post it to the Intense Ai thread instead, for the sake of orginization .



Thank you all for waiting such a long time for this demo. We hope it will reach your high expectations and make it worth the wait!

Any feedback more than welcome!

Yours,
the Intense Illusions team

INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
123 Comments
Re: Intense Ai: Mother's Den [Re: Machinery_Frank] #197842
01/07/07 04:38
01/07/07 04:38
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline
Senior Member
Andvari  Offline
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
Congrats Larry and Rafu, the game is Amazing, it's a pleasure to see my models being used so well .


Last edited by Andvari; 01/07/07 15:08.

Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Intense Ai: Mother's Den [Re: Andvari] #197843
01/07/07 09:17
01/07/07 09:17
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
wow!
I'm not a fan of the half life type monsters with lots of flesh showing, but this is great!
It looks very cool!
I like the tird and fourth shot the most... great job!!!


~"I never let school interfere with my education"~
-Mark Twain
Re: Intense Ai: Mother's Den [Re: Germanunkol] #197844
01/07/07 10:12
01/07/07 10:12
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
As much as I enjoyed playing HL2 on my pc, this model is far better then the mediocre model in HL2 but the screenies remind my of those good old days I've had with HL and HL2 before I gave the game away to a friend
Nice pictures Andvari

Cheers

Frazzle


Antec® Case
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Re: Intense Ai: Mother's Den [Re: frazzle] #197845
01/07/07 10:29
01/07/07 10:29
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
I am scared Watch out how you publish such ingame materials. On the one site its right as a teaser to show how unique and fantastic the game design is. On the other hand I expect to see more as 200% new stuff in the game as I have seen in the preview.


:L
Re: Intense Ai: Mother's Den [Re: EX Citer] #197846
01/07/07 17:18
01/07/07 17:18
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
Serious User
MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
Love it and the textures look great too


Re: Intense Ai: Mother's Den [Re: MaxF] #197847
01/07/07 20:45
01/07/07 20:45
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
A bug...the game works two times:
the first one , the scientist get killed.
The second one , I was killed by monster.
then I don't work anymore;anytime I talk with the russian and I click the number 3 :"let's go" , the game crashed.
After ah handfull of tryng , I stopped to play.

Re: Intense Ai: Mother's Den [Re: Mondivirtuali] #197848
01/08/07 01:04
01/08/07 01:04
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hey everyone, thanks for your comments!

btw, for everyone who is interested on how the Ai tool will work when it's done, you can see lots of its inner workings by running Mother's Den with Debug Mode On(found in the Game Menu). Then, after you play the game, press F1 and you'll be able to get debug information for every Npc. You'll be able to see how Ai LOD works, what the Npc is 'thinking', his animation state, how the pathfidning and obstacle avoidance works, and pretty much everything to give you a good idea about how the Ai that you can buy, really works. Afterall, that was the main purpose of this demo.


@Manslayer101, if you care to download the demo again, i've now decreased the 512mb ram limit down to 256mb. Hope it works this time.

@Loopix, thanks, i didn't know that! i was beginning to doubt manslayer there for a second and about the release date, it's a really sensitive area..:P I rather not say anything at all, rather than promise i deadline i won't keep again. Not a lot more things to do now though... It's pretty much just a polishing stage..

@PHeMoX, if more people post about this bug, i'll look into it.. i tried it in several machines and i couldn't reproduce it here..

@DavidLancaster, heh, cool that you can't tell . It's only a vertex animation, that is triggered when an npc actually 'speaks'(when the audio he is emitting is actually playing). The first two animations played when your brother first talks to you though are being called by the intense Dialogues engine and have been nicely sychronized by Andvari to fit the audio. I'm not using any extra tools/dlls or anything for mother's den. If you take out the Physics that are done by a6 pro, everything else could be done with intenseX and a6 standard edition(well, gameplay-wise at least )

@lostclimate, I know, i miss head-shots too... We had no time, but i'll do this sometime soon for sure..


Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Mother's Den [Re: LarryLaffer] #197849
01/08/07 01:14
01/08/07 01:14
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Larry, release the editions , then U can sell the headshot thing ( damage system like SOF, ) as a add on or without fees for who purchased the higher edition.
I have to say that the whole demo and the AI are very impressive, one between the best things made with 3dgs that I have saw.

Re: Intense Ai: Mother's Den [Re: Mondivirtuali] #197850
01/08/07 02:00
01/08/07 02:00
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Mondi, hey, i somehow missed your post about that bug you posted..

Are you sure you're using version 1.02? No-one from that version reported a crash on lab A but you.. If you're sure it's 1.02, it says it on the main menu page, here's what you do. Uninstall the game, and then manually delete the whole Mother's Den folder directly, from wheverever you had it installed. This is so you can make sure that you're not using any save game files from previous versions. After you've done that, install 1.02 from fresh, and let me know how it goes.

The headshots are going to take me one day, maybe less. I'll try to have it implemented on the first intenseX release.

Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Mother's Den [Re: LarryLaffer] #197851
01/08/07 02:36
01/08/07 02:36
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Hi again

I had the bug (latest version) three time ; in other session the russian scientist segment works fine , the bug was when I "hired" the first scientist ( the one that said "You save me life") and then I go to save the russian one.
Perhaps a bug only in my pc.
For damage system I mean a feature like the Sof game (or kingpin ) : you shoot the bad guys and the textures changes showing the damages or a fake it ( the pain skins just like in quake || that changes without hit points) .

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