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So what you're waiting for?
I've already used PhysX in a couple of personal projects (I have a PhysX card as well).
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I wonder why Conitec won't implement PhysX as it's primary physics engine? The current one(ODE) has to many restrictions and problems.
My guess (std::disclaimer("I'm not Conitec.")), the rules on how you could and couldn't legally use PhysX has changed a lot over its lifetime. From the start, ODE was an Open Source solution (not only free for our end-users, but we could make changes to the code as needed).
Now that PhysX appears to be free, it might be a good choice. But you also have to wonder about hardware lock-in (will they continue to support non-nVidia hardware?).
Last edited by Doug; 03/01/08 01:47.