I've seen the Samples (No 9 ),
you are using [ent_create();]
to get a pointer to your model , what I'm trying to say , if the model was already placed by the artiest in the level, and he gave me it WED name , and i used
ent_for_name(""); to get a pointer for it , The ent_animate will not work !!!
it will not work even if i set an action for that entity ,
the model can be move , rotate , morphed .... BUT CAN NOT PERFORM ent_animate.
it keep looping all its frames
is this logical behavior ?