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Re: Unlimited Ragdolls v.3
[Re: Nems]
#183557
02/12/08 23:32
02/12/08 23:32
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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To help avoid spawning in walls, all you have to do is make sure you're looking downward, and click on a horiziontal surface. As long as you're aiming at a floor of a step, (and with enough space away from a wall) youll be fine - Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Unlimited Ragdolls v.3
[Re: lostclimate]
#183559
02/13/08 07:54
02/13/08 07:54
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
as far as the stopping that ragdolls from having any physics when there is more than one, you could just constantly check collisions, and only do the physics if there is a collision of some sort, it would also save some cpu usage for when physics aren't needed.
Yes, this was the idea at the beginning to build in, but because i wanted this to come out ASAP, i decided to ditch that. however when thinking about it, it's rather easy to implement, and due to the high amount of requests on that, i might just before the final release this weekend whack it in.
regards,
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Re: Unlimited Ragdolls v.3
[Re: Havoc22]
#183561
02/22/08 08:18
02/22/08 08:18
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
Will we be seeing this this weekend?
ghehehehee, conversion takes longer then expected XD i really suck at lite-c. yes, c-script will be released this weekend, lite-c has to wait a little longer (maybe others will even finish it before i do, lol).
sorry about the delay, have been sick for a couple days XD
regards,
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Re: Unlimited Ragdolls v.3
[Re: Helghast]
#183563
02/22/08 21:59
02/22/08 21:59
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Joined: Apr 2004
Posts: 516 USA
Trooper119
User
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User
Joined: Apr 2004
Posts: 516
USA
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Really looks professional very nice job. The only thing I noticed that may want to rethink is that instead of stopping the physics of a unit after so many spawns, instead you might want to measure the movement of the model, and if it doesn't move much in x amount of time, then you can cease the model, especially considering if a model is still using physics and the only thing moving is his head going back and forth while he lays on the ground, there isn't any real point to it.
Quite frankly this is just a minor point compared to what you have done AMAZING job. Keep it up.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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