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Re: [free]Water for all Editions (reflecting)
[Re: sPlKe]
#154595
10/20/07 08:11
10/20/07 08:11
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Joined: Aug 2007
Posts: 165 Germany
jermy
Member
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Member
Joined: Aug 2007
Posts: 165
Germany
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Quote:
How to integrate it into your own project:
Place a copy of the Plugins folder, the water.fx file, the Shader.wdl and the waves2.tga file in your Projectfolder,
add this line to your main wdl: include <shader.wdl>; and assign the action water to a flat model or terrain entity.
Can i use the water effect also with lite-c? If i write #include "shader.wdl"; the compiler canīt open the .wdl, cause its a .c project!
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