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Re: Shadow for poor people
[Re: Ralph]
#150704
09/15/07 10:09
09/15/07 10:09
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
Sorry i had only the standart version, i think that cant work like i want with the material....
Ralph
ah yeah, right XD sorry 'bout that. but could you fade the whole mesh, depending on how far its away from a lightsource?
regards,
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Re: Shadow for poor people
[Re: broozar]
#150709
09/16/07 20:29
09/16/07 20:29
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Joined: Feb 2006
Posts: 385 Oldenburg,Germany
Ralph
OP
Senior Member
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OP
Senior Member
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
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Befor i have to format, this Script work only with one lightsource but i know how to add a second or third lightsource... Yes the blackness of the shadow is distance based and lightrange. INFO: I start to work on the script, but it isnt easy to become the same result. Actually i have a trace problem the shadow... but im tired so i cant find the mistake in the script... MFG Ralph
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Re: Neues von der Front
[Re: Ralph]
#150711
09/18/07 13:39
09/18/07 13:39
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Anonymous
Unregistered
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Anonymous
Unregistered
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wirkt noch ein bischen abgehackt aber sonst gute arbeit!!
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