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Re: Gamestudio 7.04 public beta [Re: Frits] #139782
07/07/07 16:43
07/07/07 16:43
Joined: Jul 2006
Posts: 783
London, UK
sheefo Offline
User
sheefo  Offline
User

Joined: Jul 2006
Posts: 783
London, UK
There seems to be a problem with A7.04, that wasn't in 7.03.

I have a function to render a textured quad on screen, but when I set the following:
Code:

d3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
d3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);


The FILTER flags on all panels does not work. I know panels would use D3DTEXF_LINEAR or something, but why does it reset? It didn't in the last update.

Also, the mtlSkill1 in FX files doesn't not work anymore. I prefered using them instead of vecSkill41... can't they both be avaliable?

Re: Gamestudio 7.04 public beta [Re: sheefo] #139783
07/07/07 17:05
07/07/07 17:05
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
I just tested multitextured terrain with A7.04 in comparison with A6.6...

I used a little 100*100vertex terrain with 512 texture size, and a great one with 500*500vertexes and 2048*2048 texture size. I had no fps changes (constantly 85) with A6.6 at both terrains (even with Normal- and Parallaxmapping applied to the multitextureshader there wasn't a fps change).

Now in A7.04 I get 45 fps with the little one and 23 fps with the large one!

I hope there is something wrong!?

Last edited by RedPhoenix; 07/07/07 17:28.
Re: Gamestudio 7.04 public beta [Re: oldschoolj] #139784
07/07/07 20:37
07/07/07 20:37
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

ah, well I need to aply for that, I have Pro, and am using A7 for a retail project, where do I apply for access?




See the top of the beta page for details.

The private beta has both a release and private beta version of the editors, and the beta versions have the "b" on the end. The current private beta is 7.05, and the terrain editing features were added in the initial 7.04, so it should be included in this public beta given it's the 3rd iteration of 7.04. Select your terrain and "scope down."

EDIT: It's marked with an "X," so I guess it is only available in WEDb.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Gamestudio 7.04 public beta [Re: Orange Brat] #139785
07/07/07 23:37
07/07/07 23:37
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
I am developing a product slated for release in the fall, and this is now my full time profession to which I take very seriously. Whom do I contact to have access to the bleeding edge betas. It is absolutely essential to the projects speedy release. New features such as physics, editing enhancments, and shader implentation will shave weeks of the development cycle. I have Pro.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Gamestudio 7.04 public beta [Re: oldschoolj] #139786
07/08/07 01:28
07/08/07 01:28
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

I am developing a product slated for release in the fall, and this is now my full time profession to which I take very seriously. Whom do I contact to have access to the bleeding edge betas. It is absolutely essential to the projects speedy release. New features such as physics, editing enhancments, and shader implentation will shave weeks of the development cycle. I have Pro.




See the top of the beta page at the top or bottom of the forum for details. Also, see Forecast.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Gamestudio 7.04 public beta [Re: Orange Brat] #139787
07/09/07 11:38
07/09/07 11:38
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Sheefo: Never assume anything about rendering states. Filters can be in any random state, so always set all your states that you need.

Redphoenix: A7 has a different renderer and thus gets a different frame rate, which however should be usually higher than in A6. If you think there's something wrong with the frame rates, you can contact the support - we'll then have a look at your level.

Re: Gamestudio 7.04 released [Re: jcl] #139788
07/11/07 08:57
07/11/07 08:57
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Is this the not beta, is the last version ?
I confused
Is have any change from the public beta?
or are still the public beta?

Last edited by Felixsg; 07/11/07 08:59.
Re: Gamestudio 7.04 released [Re: Felixsg] #139789
07/11/07 10:47
07/11/07 10:47
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
I compare the public beta and released version, both files are identical.

Re: Gamestudio 7.04 released [Re: Frederick_Lim] #139790
07/11/07 15:01
07/11/07 15:01
Joined: Feb 2004
Posts: 29
A
Arioch Offline
Newbie
Arioch  Offline
Newbie
A

Joined: Feb 2004
Posts: 29
I'm unable to get any of the demos to run from SED. Tried the car and the shader as listed in the contents and keep coming up with an error. For example when i use the car main and run it in test/debug this is the errors that i get. compiling SPLITSCR WDL
< synonym first (>
SPLITSCR.WDL 25:0 (): parameter unknown symomym bad keyword in ()

<type entity,>
SPLITSCR.WDL 25:0 (): parameter unknown symomym bad keyword in ()

< synonym second (>
SPLITSCR.WDL 26:0 (): parameter unknown symomym bad keyword in ()

<type entity,>
SPLITSCR.WDL 26:0 (): parameter unknown symomym bad keyword in ()

anyone have any idea what's going on here? similar thing happens when i try the shader as well. I don't have to uninstall A6 in order to try the A7 demo
do i? Also have the free version of c-lite on here. Could this be causing confliction when i try to run the promgram in SED. And yes i'm using the SED in A7 not the one in A6.
Thanks

Re: Gamestudio 7.04 released [Re: Arioch] #139791
07/11/07 17:08
07/11/07 17:08
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Hmmm, there is no demo "SPLITSCR.WDL" in A7 so whatever you downloaded was probably not A7?

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