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Re: Seed_It, Sphere2, and A7
[Re: S3an]
#139532
08/04/07 19:21
08/04/07 19:21
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Yes indeed, Matt is a genius and a hard working man who likes to get a great result out of his work. Sphere1 and Sphere2 emphasise this for sure !! Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Seed_It, Sphere2, and A7
[Re: Matt_Coles]
#139535
10/09/07 08:13
10/09/07 08:13
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
sweet, any hints on when we can expect sphere 3 or what features it'll have matt?
You can find a little hint here (at the end ot this thread):
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/791095/page/0/fpart/all/vc/1
Models, Textures and Games from Dexsoft
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Re: Seed_It, Sphere2, and A7
[Re: Matt_Coles]
#139537
10/09/07 09:52
10/09/07 09:52
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I am also interested in Sphere3 but I dont like the movement to exclusive hardware.
My wish-list would be: - improved shadows (higher resolutions) without glow-coronas around models - scene-management - better lighting-system
If we had this then you could expect real games coming. Currently there is no Sphere game available because of this.
It does not have to be SM4.0 and I dont care about relief mapping, real displacement mapping, geometry deforming and such. This will be FPS-killer even with modern GPU. And a scene-management is still missing. So it makes all that even worse.
Models, Textures and Games from Dexsoft
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