How to use exported .fx files from Render Monkey? Because when I exported .fx file and include all .3ds models from this .fx file... nothing happened. Maybe is somewhere a tutorial?
I think there was a great tutorial on Ackenex unlimited... (about using shaders in GS... canīt remerber if there was specificaly told about rendermonkey, but its a good start) greetz tgm
You mean the introduction to shader programming? Yes that is a great starting point for beginning shader programmers. Though converting rendermonkey shaders shouldn't be too tough
BASIC programmers never die, they GOSUB and don't RETURN.
yeah... exact.. converting from Rendermonkey is as simple as possible(just have to set the globals...) but u need to have a little idea of what is gooing on inside the shader...(iīm not that a shader guy, but when i fianly understood how they work it was no problem converting some simple tests to GS...)