2 registered members (Akow, tomaslolo),
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Re: Torque Constructor release - April 9th - for f
[Re: msKEN]
#121106
04/09/07 10:56
04/09/07 10:56
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Ive Download it 30 minutes Ago... I dont like it its very unconfortable, i miss the Vertex Function, Block Creation is Easy but to move its Horrible... Ive tested the .map export, it Doesnt Work with 3DGS...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Torque Constructor release - April 9th - for f
[Re: rvL_eXile]
#121107
04/10/07 20:21
04/10/07 20:21
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I just checked this tool and I like it so far.
Angel: I don't know why you missed it but look at the bottom and you will see that you can select vertices, edges and faces to build your geometry.
You can select via materials, brushes and much more. You can change the center of the actions, you can easily move through the space.
The system is very similar to Lightwave (the little butttons to rotate and pan the views are nearly identical). So it is very easy for me as a Lightwave user to understand the GUI and the logic. I could work right from the beginning with constructor.
To me it makes a very good impression from the first view. It is powerful, simple to use, all tools are very fast available and I can move very fast through the virtual spaces.
I will do a bit more testing but it looks promising and could even be more productive and faster than WED. But let's wait. I will give more previews later on.
Models, Textures and Games from Dexsoft
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Re: Torque Constructor release - April 9th - for f
[Re: Machinery_Frank]
#121108
04/10/07 21:54
04/10/07 21:54
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Is there any possibility of use for the 3DGS user? Can we export the level to a usable format, even if it's a model (such as 3ds, x)?
xXxGuitar511 - Programmer
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Re: Torque Constructor release - April 9th - for f
[Re: Dyc]
#121110
04/10/07 22:48
04/10/07 22:48
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Angel said it wasn't compatible? Quote:
Ive tested the .map export, it Doesnt Work with 3DGS...
xXxGuitar511 - Programmer
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Re: Torque Constructor release - April 9th - for f
[Re: xXxGuitar511]
#121111
04/11/07 07:37
04/11/07 07:37
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I will check that this evening. I already imported some artworks from Torque-users (map files). So it might be possible. Textures are not visible in the first moment. You have to create a WAD file first. But after doing that all textures appear magically But I will tell you more later on. The really good thing with Constructor is: You see shadows right after clicking a button. In WED you can see no shadow maps and that makes lighting a trial and error experience.
Models, Textures and Games from Dexsoft
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Re: Torque Constructor release - April 9th - for f
[Re: xXxGuitar511]
#121113
04/11/07 10:05
04/11/07 10:05
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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I'm downloading it now, if it works good this could be the tool for me Edit: You can open .map files, as frank said you just have to add the textures in a wad
Last edited by bstudio; 04/11/07 11:45.
BASIC programmers never die, they GOSUB and don't RETURN.
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