Dont you get the point yet ?
Well, Capanno said that he is waiting for a racing game or an RPG game in LawMaker
No need to wait so long
Let's make the following exercise
Take some AUM'S example and try to develop them in Torque
Again I have no experience at all with LawMkaer, I was not ironic in my previous post, maybe Hellcrypt is really right

Well I tried to develop for example an RPG movement
The player follows the mouse regardless of the camera position and orientation

In 3dgs takes just a few line code
The same even using supposed toy_like game engines such as Blitz3D

Well I found out with dismay that with the AAA torque game engine ( again I am not ironic) it is not so easy
Of course you can , a Torquer was so kind to address me to some resources
but you must tweak the engine
Again this is a non non sense for an audience of hobbyest game programmers

This is at least my limited experience with game engines

It is not definitly true, in my opinion, that all the engines are more or less the same stuff

Moreover I accept that you are more keen about the level editor, being, I suppose, an artistic oriented guy
The LawMaker level editor is fantastic, no point

However the level editor is an option

A game engine must be evaluated, in my opinion, mainly for its software architecture