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It is a matter of fact that it is hard ( onece again , not impossible ) to use this excellent engine for anything else but a FPS game




I still don't quite get your reasoning on this. Developing a RPG needs several very similar functions as a FPS would need, infact I'm pretty sure the FPS AI might do pretty okey for a RPG too, especially since melee attacks are possible to implement into the AI. I'd say, change the camera height and angle and you're practically developing a different genre of games. That's off course 3 steps in a nutshell, since you'd need to add movement by mouse and point-and-click actions, but I don't see why this should be such a hard task. It just takes some more time in my humble opinion..

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This is the opinion of hundred developers, not only mine




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Cheers


PHeMoX, Innervision Software (c) 1995-2008

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