If you claim that LawMaker is a multipurpose engine which supplies just a few FSP oriented classes, that's fine

Generally speaking I remain however of my opinion

I dont think it is common practice for commercial software houses to adapt an existing FPS engine to develop an RPG game or a racing game
Normally they prrefer either to use a similar engine or to develop a brand new one

There is a reason, I suppose, that a programmer should know

This is particulary true for an audience of hobbyest or semi professional game programmers

Anyway I was talking about Torque rather than LawMaker which I have no experience of

It is a matter of fact that it is hard ( onece again , not impossible ) to use this excellent engine for anything else but a FPS game

This is the opinion of hundred developers, not only mine

I am just concern to come across the same problems with LawMaker

Last , In my opinion , such " Top down " behaviour is neither useful nor intelligent