Quote:


caus it's simply a language wrapper to 3D things like TrueVision3D





I'm not entirely sure how you're drawing that conclusion. It's neither a wrapper, nor is it like TrueVision3D.

lite-C is practically it's own language. The DX9, and OGL, capability is programmed *using* lite-C (see opengl.h, and d3d9.h inside the include folder).

hack-panther:
It means that *some* classes and methods from other systems (d3d, ogl, etc) can be used through overloading. I think there's a lite-C workshop that discusses overloading using D3D as an example.

FixxeR


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