Your screen looks exactly like in my system so i believe thats the way it is and not a particular problem on my own. Unfortanly i cant agree with you, when you say thats good enough even considering the commercial version. In current stage development of A6 engine and looking for a semi-professional / professional work demand, i cant understand these limits, but its my opinion.
Thank you for your help DARKLORD.
Re: smooth shadows on blocks
[Re: demiGod]
#108333 01/21/0721:2001/21/0721:20
well, for me the quality difference from shot one to the 2nd is more than obvious, i still do not see your point. maybe you could mark the critical area with an arrow or something...?
He's just saying that the shadow gradient isn't smooth (say 64 steps as apposed to 1024). There are visible artifacts to the shading which breaks the illusion.
Well, i am talking about those concentric circles marked in red in the next image. You see, the transition between light and shadows is made by those terrible circles, it seems the lightmap has very low quality and the effect is worst when the ambient and sun lights are darker. I wonder why the transition its not smooth.
Re: smooth shadows on blocks
[Re: demiGod]
#108338 01/22/0703:2101/22/0703:21
Quote: Your screen looks exactly like in my system.
Well it certainly doesn't look that way from the screenshots; Darklord's screenshot looks clearly better to me. I have also tested it ony my system and it looks fine to me, transition is very smooth.
I assume you have some setting wrong... Maybe you are running in 16 bit color? What kind of video card do you have?
Probably the texture itself is rendered in 16 bit, so that the shadowmap is not the actual problem? AFAIK it can be found in the manual that textures from a .WAD file are always rendered in 16 bit colour depth. You could try and use WED's "Add folder" option instead of a .WAD and see if it does any good.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
Hello Matt and The Matrix, thank you for your point of view. Your 16 bit color problem thing really makes sense and i will try to confirm that question later on because at the moment i cant. Thanks.